A craft conversation
with Brandon Sanderson.
Long-form interview. Studio-finish production. Built for a 200M+ combined audience that takes the work as seriously as he does.
For Brandon Sanderson's PR team.
A direct, prepared, working conversation. No surprise gotchas. No reading-the-passage requests. A platform built for craft, recorded at MCM Comic Con London, delivered to an audience that already values long-form thinking.
I'd like to propose a long-form interview with Brandon at MCM Comic Con London. Not a book promo, not a fan-service Q&A, a working conversation about how he actually builds the work.
The conversation is structured around seven anchor topics: how he got started, the prolific output and the working life behind it, his approach to world building, the laws he sets within his magic systems, his routine, his influences, and his advice for aspiring writers. Each topic is a question track, not a fixed script, so Brandon has room to follow the thread that interests him.
My background is filmmaking. Charm Entertainment is a working videography studio, with clients including Logitech G, Uber Eats, Papa Johns, TikTok, and Movember. The interview will be cut, finished, and graded to the same standard. The audience reach is 200M+ combined across owned channels and brand partner content, 70% UK based, 70% aged 18 to 34, a demographic traditional book press struggles to land.
Editorial only, not sponsored. Final edit can be shared in advance for factual review. I can work to whatever recording window, location, and runtime your team prefers, on the floor or in a media suite.
Seven anchor topics.
Each topic opens a question track, not a script. Brandon picks the thread that interests him most. No surprise pivots into book promo or current-release pressure.
How he got started.
The early years, the path that led to Elantris, and what was different about the way he approached the work even then.
The prolific question.
What sustaining that output actually looks like, week to week. What it costs, what it returns, and what's misunderstood about it.
How he world-builds.
The process behind the Cosmere. Where worlds start, how they get tested, and how he keeps the scaffolding out of the reader's way.
The rules within the rules.
His three laws of magic, why he set them, where he's broken them on purpose, and what they teach about constraint as a craft tool.
The working day.
Hours, environment, tools, what gets cut from the schedule to protect the writing. The unglamorous engine behind the output.
Who shaped him.
The writers he keeps returning to, the work outside fantasy that's left a mark, and what he steals (with credit) on purpose.
For aspiring writers.
What actually moves the needle for new writers in 2026, separated from the well-meaning advice that doesn't survive contact with the page.
One thing he wishes more interviewers asked.
Optional close. Open mic. Brandon's call.
One hero piece. Many doorways in.
A long-form interview as the centrepiece, with short-form cuts engineered for the platforms where new audiences discover writers in 2026.
Long-form on YouTube
30 to 45 minute sit-down, multi-camera where logistics allow, broadcast-quality audio, full edit and grade. The hero piece, evergreen, indexed for search.
Short-form clip series
One vertical clip per anchor topic, cut for TikTok, Instagram Reels, and YouTube Shorts. Each clip is a quotable, standalone moment that earns the click into the full episode.
Pre-release teaser
A 7-day teaser sequence across all platforms in the week before launch, with cross-posting and tagging coordinated with Brandon's team for amplification.
The reach behind the ask.
Three creator profiles, one studio, and a combined footprint across owned channels and partner brand content. UK-anchored, predominantly young, English-speaking, with a proven appetite for long-form craft conversation.
A studio behind the creator name.
I'm Charm. I run three connected operations under one roof: two creator profiles with a combined audience in the tens of millions, and Charm Entertainment, a professional videography studio that handles the production work for clients who care about craft.
The creator side gives me reach and audience data. The studio side gives me the camera work, the audio, the colour, and the edit. For a piece like this, the two combine: a working filmmaker, with the audience to put the result in front of the right people, and the production standard to make sure it looks and sounds like it belongs there.
The Sanderson interview is positioned editorially. The goal is a piece I'd be proud to show another filmmaker and Brandon would be happy to send to his agent.
What the studio handles
- 01 Multi-camera interview capture, professional lighting, broadcast-quality audio
- 02 Full edit, colour grade, sound mix, and motion graphics in-house
- 03 Short-form vertical cuts engineered per platform, not just resized
- 04 Pre-release teaser content and coordinated cross-posting
- 05 Direct comms with Brandon's team, single point of contact, no agency middle layer
A track record of the long conversation.
A back catalogue of long-form interviews from a prior podcast project. Same instinct, same respect for the guest's time, sharpened over many episodes.
Long-form interview archive
Full YouTube playlist of prior podcast episodes. Long conversations with creators, builders, and operators. Useful for getting a feel for the room before agreeing to step into it.
A working sample of the brands that have trusted the studio and the creator profiles with their content.
If this is a fit.
Happy to work to whatever recording window, location, and runtime suits Brandon's schedule at MCM. The faster route is a quick call or email reply, even just to flag interest, and I'll send a short shot list and a confirmed runtime ask.