They think it's
Podracer 2.
It's bigger than that, and that gap is quietly costing pre-orders. Here is how I'd help close it on TikTok in the five weeks before 6 October, for the price of one Steam key.
We've done this before.
Kingdom Come: Deliverance II. You put me on the creator list, sent a code, and I made the content. So rather than a cold hello, here is the whole thing on one page: who I am now, what I'd make for Galactic Racer, and exactly what I'm asking for.
Creators I know were at your Galactic Racer event and haven't stopped talking about it. The word back was that the build genuinely delivers and that the event was one of the best run they've been to. That's a large part of why I'm writing five weeks out rather than in launch week.
Here's the problem I'm offering to solve. A generation of people lost entire summers to Episode I Racer, heard "Star Wars racing game", and mentally pre-ordered a straight sequel. What Fuse have actually built is broader: four repulsorcraft classes with genuinely different physics, branching routes with real risk and reward, takedowns, and a run-based structure where a bad crash ends the attempt but the unlocks carry forward. Every one of those is a selling point. Every one of them also gets misread as "so it isn't podracing" or "so it's a roguelike now" by someone scrolling past a trailer.
That gap between assumption and reality is where wishlists stall. Closing it needs someone to actually play the thing on camera and explain it in fifteen seconds, on the platform where the people asking the question are. That is the content on this page.
UK gaming audience. 19M TikTok views in 12 months.
Charm Entertainment
Racing games are punishing on TikTok. Raw gameplay capture cropped to 9:16 kills the sense of speed, which is the entire appeal, and that is why so much racing content underperforms on the platform where its buyers actually are. Charm Entertainment is my commercial videography business, and making speed read in a vertical frame is a framing, motion and edit problem I solve for paying clients. That is the difference between a Galactic Racer clip that looks like footage and one that looks like the trailer.
Three things, in order of what matters.
A Galactic Racer Steam key
Launch window, or earlier if there's a preview build and an embargo. Five weeks is enough runway to build pre-order content rather than only reaction content, which is where the value actually sits for you.
- Steam key, PC capture setup
- Happy to work to any embargo Secret Mode sets
- Usage rights included as standard
- Content plan below built on confirmed mechanics
A place on the general YRS TRULY creator list
Honestly the one I care about more. KCD2 went well from my side, and I'd much rather be someone you can call on for whatever's next on the slate than someone who emails once a year asking for a code.
- Added to the UK creator and influencer list
- Considered for future campaigns across your roster
- Available for preview events and capture days
- Open to paid briefs as well as gifting
Asset pack and creator brief
Only if it's easy. B-roll, key art, approved capture, and whatever creator guidance Secret Mode issues, so the content matches expectations first time rather than after a round of notes. Drop this entirely if it's more hassle than it's worth.
- Approved b-roll and key art
- Creator guidance and spoiler policy
- Hashtag, tagging and disclosure requirements
Five ideas. Built on shipped mechanics.
CharmTheGamer
"So is it Podracer 2 or not?"
The single most common question under every trailer, answered honestly and early. Sebulba is in it. Ben Quadinaros is in it. Ando Prime is in it. Podracers are a class you can pilot. It is also its own thing, with three other repulsorcraft classes that handle nothing like a pod. An honest side by side of a podracer against a skimspeeder does more for pre-orders than any amount of hype, because the people asking that question are precisely the people who haven't clicked buy yet.
CharmTheGamer
"One run. One shot."
The run-based structure is the feature most likely to be misunderstood and, once it clicks, the one most likely to sell the game. A tight explainer showing a run falling apart on the last corner, then exactly what carries forward into the next attempt. Racing audiences aren't used to that loop, and it's an easy win the moment somebody demonstrates it instead of describing it in a press release.
CharmTheGamer
"Every planet, ranked by how much it wants you dead"
Tatooine, Jakku, Ando Prime, Sentinel One. Track showcase content built for search, tuned around the branching routes and the fact that there's no single ideal racing line. This is sustain content. It keeps earning views in weeks three through eight, when the launch noise has died down and you still need people buying. Star Wars planet names carry enormous organic reach on TikTok all by themselves.
CharmTheGamer
"Twelve racers. No rules."
Multiplayer and takedown content once servers are live, across the twelve player cross-platform lobbies. This is the format that keeps a racing game alive past launch month, it is the easiest content in the world to clip, and it converts the single strongest word-of-mouth driver a racer has: watching someone else get wrecked on the final corner.
CharmTheGamer
"Building the ugliest craft in the Outer Rim"
Custom builds and liveries, played for comedy first and as a build guide second. Customisation content is reliably the highest saved and highest shared format in any racing game, and it costs you nothing to enable. Happy to drop this one if the priority is purely explaining the campaign, but it's the idea most likely to reach people who don't follow gaming accounts at all.
The Collector's Edition deserves better than a phone on a kitchen table.
The physical Collector's Edition is the most photogenic thing in this entire campaign. Landspeeder model, art book, pilot patches, the Kestar banner. It's also the asset most likely to be wasted, because almost every unboxing on the internet is shot handheld under a ceiling light, and that flattens an object somebody spent months designing.
Charm Entertainment shoots product commercially. Lit sets, motion control, macro detail, colour grading, the full job. Recent work below. If Secret Mode would like a set of high-end stills and a produced video of the Galactic Racer Collector's Edition, that's work I already do for paying clients, and it's work you can run anywhere: paid social, retail, store pages, press.
And I wouldn't want to keep it. If you were able to send one unit, I'd shoot it properly and then give it away across TikTok, YouTube and Instagram. A single unit buys a full asset set, a launch-window giveaway running to a 42,000-strong UK gaming audience, and a Collector's Edition that ends up with an actual fan rather than sat on my shelf.
GUNNAR x TOMB RAIDER
Celebrating 30 years of Tomb Raider. Full stills set and a hero film, shot in a day, on location.
FOURTH WING: RISE OF THE WINGLEADER
Full stills and a hero video for the launch of the boardgame based on one of the most popular pieces of fantasy in recent years.
One Steam key, in exchange for dedicated launch and sustain coverage.
In return for a copy of Star Wars: Galactic Racer I'll produce dedicated content across TikTok, YouTube and Instagram to the same standard I deliver for paid brand clients. No filler. No logo drops. Real integration. Usage rights for YRS TRULY, Secret Mode and Fuse Games owned and paid channels are included as standard, so anything that performs is yours to run without a further conversation. And if a Collector's Edition could come alongside it, the full product shoot and the giveaway come with it, for the cost of a single unit.
If the Galactic Racer list has already closed, or if it sits with someone else entirely, please do let me know and I'll happily put this one to the side. And if there's another title on the roster that could use UK short-form coverage more, I'd be glad to build around that instead if you'd point me in the right direction. No rush at all. Whenever you have a moment, even a quick line back would be much appreciated.
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